Overview
A two-player juggling extravaganza! The first player to drop five balls loses. The game features many alternate game modes that add variety to the mix.
Development
Juggle Panic was developed for an indie multiplayer game night hosted by DBAA in New York City. It was created over the course of three weeks with the goal of making a fun non-violent local multiplayer game.
A significant portion of the game's sprite sheet is devoted to many different smear and bounce frames to make the balls feel extra rubbery.
My favorite tid-bit: some players would blame the game if they didn't catch a ball ("I totally caught that!"). So I added a little arrow that appears whenever a ball hits the ground, so that players have more feedback on where the ball was when they failed to catch it... except the arrow is always drawn a bit further away from the player than it should be. The screenshake hides the deception and gets players to more often accept that they missed the ball.
Reception
Juggle Panic was listed in 10 Non-Violent Multiplayer Games that Aren't Sports-Related by the wonderful Jupiter Hadley.